ArticleTrader.com
  

 Main Menu

  Home
  Member Login
  Forum
  Submit Article
  RSS Feeds
  Contact Us
  About

 Services

  Article Distribution
  Link Building

 Tools

  ArticleMS
  Directory Tracker

 Categories

  Automotive
  Business
  Computers
  » Games
  » Hardware
  » Software
  Entertainment
  Finance
  Food
  Health
  Home and Family
  Internet
  Legal
  Science
  Self Improvement
  Shopping
  Society
  Sports
  Technology
  Travel
  Writing

117 users online.



 
  » Category Sponsors
  Get Your Link Here - Limited Time Bargain at only $11/month!

Home » Computers » Games » How to rule your guild with an iron fist
Article Stats:
54 Views
554 Words

Get Html Code
PDF | Print View | Post to your Site

How to rule your guild with an iron fist

Submitted by Nubby
Wed, 19 Sep 2007

So you've just started your own guild, or perhaps have been running one with moderate success for some time, and want some tips that will put both you and your guild over the top. Well get ready to dip that clutched fist into a boiling pot of molten iron, as this is your easy trial by fire (or molten iron) to ruling your guild with an iron fist.

Guild Goals and recruitment

A relatively simple concept, but often overlooked. Most people initially create guilds with no real goal or direction in mind, and haphazardly recruit as many people as possible for prestige. While guilds formed in this way are not necessarily doomed to failure, they will likely never reach any pinnacle. Creating or running a guild with a specific purpose, likely war or high level quest related, and recruiting only like minded players will go a long way to creating an environment that all your members will be content with. This is vital for avoiding defections or uprisings.

When to rule and when to delegate

As with many things in all aspects of life, it's important to have a nice moderation between the hands on running of your guild and delegating tasks or the running of some areas of your guild to others. Running your guild like a dictatorship by refusing to entrust others with duties, and not listening to their opinions or suggestions will only lead to animosity. Likewise, running your guild too loose by passing off all duties and decision making to others will limit your authority and make you appear lazy and uncommitted.

All major decisions regarding guild affairs should be openly discussed with all members. The decision making ultimately rests with you though. A balance where you retain authority, but respect and reward your members when deserved will lead to their respect and devotion.

Guild relations

The ways in which guilds can interact with each other varies with each game. In some games or server types, the success of your guild may depend heavily on allying with other guilds. In others it may not play much, if any importance. Similar to your personal guild goals, you should ally or be associated with guilds with similar leadership and goals. It can also be a good idea to have someone in your guild who is responsible for dealing with other guilds, or players in general, preferably someone charismatic, and well known/liked if possible.

Guild Extras

Running special guild events will increase the enjoyment of all your members, breaking up the sometimes monotonous regular game play activities, and make them feel proud to be involved with your guild. If you can, setting up a personal guild website is also advised. This will give your members another avenue to communicate with each other, and give your guild added prestige. If you have a member with some website design and maintenance experience, this would be the perfect task to give them.

These are just some of the many areas in which you can improve the leadership and quality of your guild. Running your guild with the utmost success is in your grasp. Be creative, strong and just, and your guild will surely blossom.

About the Author

Matt Anton is an avid Online Gamer. He enjoys debating new Game Content and discussing it through a Game Blog ,. Matt has played the very first of online games at the start of Diablo and UO.


Source: ArticleTrader.com
Creative Commons License

Comments

No comments posted.

Add Comment

Your Name:


Your Email:


Comment

Enter the code shown

Visual CAPTCHA

 Top Authors

 1 stickystebee (3021)
 2 alien82 (2756)
 3 kajuba (2254)
 4 limalan88 (2184)
 5 sverdlow (1712)
 6 juliet (1683)
 7 AnthonyF (1244)
 8 artavia.seo (1137)
 9 MarkeD (1089)
 10 isolvum (1019)
 11 cj (936)
 12 IC (935)
 13 jkhbraveheart (847)
 14 lets_j2top@ya.. (825)
 15 Osborne (794)
  » Member List

 Latest Forum

» adage
» Watch Movie
» Help Required with Revenue Sharing Mod
» Article 'ping' function?
» How to change font size on home page and articles
» Watch Movie

 Distribution

Article Distribution

  
  Affiliate Program 2Checkout.com, Inc. is an authorized retailer of ArticleTrader.com

0.50s