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<title>Latest Articles by Denial12</title>
<link>http://www.articletrader.com/</link>
<description>Articles at ArticleTrader</description>
<language>en-us</language>
<item>
<title>Retirement in Puerto Vallarta--Want to Learn Something in Your Spare Time?</title>
<link>http://www.articletrader.com/travel/retirement-in-puerto-vallarta-want-to-learn-something-in-your-spare-time.html</link>
<guid>http://www.articletrader.com/travel/retirement-in-puerto-vallarta-want-to-learn-something-in-your-spare-time.html</guid>
<pubDate>Thu, 01 Nov 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ Life, in many ways,isjust one big game full ofchallenges and pressures.<br />Ofcourse, as with any game, there are rules and guidelines that need to be followedto theletter. Naturally, as with any game, there are going to be those players who will need to find a little release every now and then from the pressure and grind.<br />But it is not just the top-caliber athletes who need to unwind. Normal, everyday people also need to find some relief from the struggles of life. Indeed, stress relief is something that everyone has to delve into on a semi-regular basis, if only because it helps maintain our mental health.<br />There are already a number of ways by which to get some stress and anxiety relief. Some people have suggested that exercise is an effective form of stress relief. Others advocate green tea as an incredible stress relief drink. However, for those who are seeking alternative ways to lower their stress levels, they might want to take a lesson from professional video game testers, who, play video games for a living yet encounter the same kind if not a higher level stress at work.<br />Of course, there are certain things that need to be considered if this stress relief approach is what you plan on implementing. There are factors that you might want to consider in this scenario, which can also help you narrow down what sort of game you'd be better off playing.<br />Some of the factors you might want to consider are as follows:<br />1. The free time you have. <br />2. The prospective costs of the game. <br />3. Availability in your home or place of work. 4. Whether or not said game can add to your stress and anxiety, rather than alleviate it.<br />With the above factors in mind, now comes the time for you to consider your many options. The world is full of games to be played, some of which might work for you and some might work better on others. This part really comesdown to personal preference, but it is advisable for you to have at least some working knowledge of the options in front of you.<br />The first option would be sports. There are various sports out there that <br />combine the benefits of stress relief and physical exercise.If you decide on playing a team sport, you might also develop new social contacts. However, sports can sometimes be time-consuming and are rarely a viable option for people who have jobs that demand they be on the move most of the time. The potential mental health consequences notwithstanding, playing sports is best reserved for those who have weekends off, or don't need to be in location A Monday and in location C or D by Thursday.<br />Another option would be board games and card games. Games like gin rummy, <br />monopoly, poker, and chess can be great ways to let off some steam. Some of these games even sharpen some of your mental skills at the same time, adding to their benefits. Just make sure not to overdo it, or to engage in competitions for those games, as doing so may cause stress rather than relieve it. There is a definite time requirement for this, though not nearly as consuming as what is required in most sports. If you're going with card games, all you'll need is a complete deck of cards, some cash for wagering, and a few friends who know how to play.<br />Finally, if you've got the cash and the inclination to do so, there are also video games. Now, some genres of video games are more effective stress relief than others. Role-playing games like the "Final Fantasy" series being both time-intensive and, thanks to their detailed plots and well-designed characters, bordering on being an emotional investment, so you'd best avoid them. <br />Games that make for great stress relief for a person can often come down to individual preferences, with some preferring the 'blood and gore' approach of games like "Unreal Championship," while others prefer the calmer stylings of "Super Mario Sunshine.      <br />ARTICLE WRITTEN BY malo <br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a><br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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<title>Play Some Games To Escape The Game</title>
<link>http://www.articletrader.com/computers/games/play-some-games-to-escape-the-game.html</link>
<guid>http://www.articletrader.com/computers/games/play-some-games-to-escape-the-game.html</guid>
<pubDate>Wed, 24 Oct 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ Life, in many ways, is just one big game full of challenges and pressures. Of course, as with any game, there are rules and guidelines that need to be followed to the letter. Naturally, as with any game, there are going to be those players who will need to find a little release every now and then from the pressure and grind. But it is not just the top-caliber athletes who need to unwind. Normal, everyday people also need to find some relief from the struggles of life. Indeed, stress relief is something that everyone has to delve into on a semi-regular basis, if only because it helps maintain our mental health.<br /><br />There are already a number of ways by which to get some stress and anxiety relief. Some people have suggested that exercise is an effective form of stress relief. Others advocate green tea as an incredible stress relief drink. However, for those who are seeking alternative ways to lower their stress levels, they might want to take a lesson from professional video game testers, who, play video games for a living yet encounter the same kind if not a higher level stress at work.<br /><br />Of course, there are certain things that need to be considered if this stress relief approach is what you plan on implementing. There are factors that you might want to consider in this scenario, which can also help you narrow down what sort of game you'd be better off playing. Some of the factors you might want to consider are as follows:<br /><br />1. The free time you have. 2. The prospective costs of the game. 3. Availability in your home or place of work. 4. Whether or not said game can add to your stress and anxiety, rather than alleviate it.<br /><br />With the above factors in mind, now comes the time for you to consider your many options. The world is full of games to be played, some of which might work for you and some might work better on others. This part really comes down to personal preference, but it is advisable for you to have at least some working knowledge of the options in front of you.<br /><br />The first option would be sports. There are various sports out there that combine the benefits of stress relief and physical exercise. If you decide on playing a team sport, you might also develop new social contacts. However, sports can sometimes be time-consuming and are rarely a viable option for people who have jobs that demand they be on the move most of the time. The potential mental health consequences notwithstanding, playing sports is best reserved for those who have weekends off, or don't need to be in location A Monday and in location C or D by Thursday.<br /><br />Another option would be board games and card games. Games like gin rummy, monopoly, poker, and chess can be great ways to let off some steam. Some of these games even sharpen some of your mental skills at the same time, adding to their benefits. Just make sure not to overdo it, or to engage in competitions for those games, as doing so may cause stress rather than relieve it. There is a definite time requirement for this, though not nearly as consuming as what is required in most sports. If you're going with card games, all you'll need is a complete deck of cards, some cash for wagering, and a few friends who know how to play.<br /><br />Finally, if you've got the cash and the inclination to do so, there are also video games. Now, some genres of video games are more effective stress relief than others. Role-playing games like the "Final Fantasy" series being both time-intensive and, thanks to their detailed plots and well-designed characters, bordering on being an emotional investment, so you'd best avoid them. Games that make for great stress relief for a person can often come down to individual preferences, with some preferring the 'blood and gore' approach of games like "Unreal Championship," while others prefer the calmer stylings of "Super Mario Sunshine.<br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a><br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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<title>A Beginners Guide to Gin Rummy</title>
<link>http://www.articletrader.com/computers/games/a-beginners-guide-to-gin-rummy.html</link>
<guid>http://www.articletrader.com/computers/games/a-beginners-guide-to-gin-rummy.html</guid>
<pubDate>Mon, 15 Oct 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ Gin rummy, or Gin for short, is traditionally a two player game, but it can be 

adapted for 3 or 4 players. It's game play is turned based, and uses a point 

system. A game is won by a series of rounds, usually to the total value of 

100, but this figure can be negotiated to suit the players.<p>

Gin rummy is a derivative of strains of poker and traditional rummy, and uses 

similar grouping structures called 'melds'. One pack of 52 cards is used, and 

does not include the use of jokers or wildcards. Aces only count as low cards 

(Ace, two three...) and not as an afterthought of the King, as with many card 

games like Blackjack and Poker.</p><p>

Dealing and Playing Gin Rummy
As with most card games a dealer is selected, and either alternates between 

rounds or on a winner deals/loser deals basis. Each player is dealt ten cards, 

starting from the non-dealing player and alternating between the two.</p><p>

After each player has their ten cards, the dealer places the top card of the 

remaining deck, or stockpile, face up on a separate pile called the discard 

pile. That constitutes the dealers turn, and the focus now shifts to the 

alternate player, or in a clockwise direction in multiplayer games.</p><p>

The player in the spotlight must either choose to pick up the face up card for 

use in a possible meld, or take a chance on the unknown card at the top of the 

stockpile. Once the player has picked up a card, he or she needs to discard 

one card face up on the discard pile. This signifies the end that the turn. 

This system is very similar to traditional rummy and several forms of 

poker.</p><p>

Melds, Knocking and Deadwood
A meld is a group of cards that you assemble in either sets or runs.
Sets are comprised of a minimum of three to a maximum of four cards with the 

same value and different suits. For instance three Sevens or four Kings.
Runs are a group of three or more cards of any suit that are in sequential 

order. A good example of a run would be a three of hearts, four of diamonds 

and a five of clubs.</p><p>
Once a player has formed melds with the majority of his or her cards they 

perform the 'knock'. This signifies the end of the current round, although it 

needs to be strategically implemented.</p><p>

Whatever non-meld cards remain in both players hands are given a value and 

added up to reach a final score. These remaining cards are called 

'deadwood'.</p><p>

Scoring at the End of a Round, and Tallying at the End of a Game
The object of gin rummy is to score as many points after each round to win the 

eventual game. Scoring comes into play during after a player has knocked, or 

once there are only two cards left in the stockpile. Face cards, or picture 

cards, are counted as ten points each. In home games it's best to keep a pen 

and a piece of paper handy for scoring purposes.</p><p>

Once a player has knocked, they receive a score based on the difference 

between their deadwood and the opponent's deadwood. For example, if the 

knocking player has a six and the defending opponent has a king, the 

difference of four points will be awarded to the knocking player. These are 

called Knock Points, and are only awarded if the defending player has a higher 

deadwood.</p><p>

An Undercut Score is awarded to the defending player has a lower deadwood than 

the knocking player. Usually the difference would go to the 'knocker', but no 

it is awarded to the 'underknocker', plus a bonus of 25 points.</p><p>

If a player is able to knock without having any deadwood in his or her hand 

(every card is used in melds), the player is awarded a gin bonus of 25 points, 

plus the total of the opponent's deadwood.</p><p>

At the end of a game of gin rummy, a line bonus of 25 points for every round 

won is added to the scores of the players. This is an important element of the 

game, and needs to be considered from start to end.</p><p>

The Final Curtain
The game ends when enough rounds have been played for one player to reach the 

100 point mark (or other prearranged total), and could go into a series of 

games, depending on the game style, similar to a tennis match.</p><p>

Strategies Under Fire
Keep you hand organized, but not enough to let your opponent see the capacity 

of your melds. Try to keep your hand grouped without putting them in obvious 

divisions. It's also handy to not reveal where in your hand the card that you 

discard came from.</p><p>

It's better to discard the higher cards, which are not used in melds, rather 

than the lower cards. Remember that your opponent could knock at any time, and 

it is better to have the smallest deadwood total possible.</p><p></p><p>

Keep your options open. Although the game has a large luck element, with a bit 

of skill you can create possibilities. For example, if you have two fives and 

a six, try to discard one of your other cards as either a four, five, or seven 

will create a future meld of either a run or a set. If you discard the six and 

pursue a set with the two fives, Murphy may just grant you that four you could 

have used.

Remember that it isn't pleasant being undercut, but sometimes it can be the 

best defense against being "ginned". Be aware of the remaining stockpile. Keep 

in mind that the games enters a forced ending once the third last card is 

removed from the top of the stockpile, and your opponent will be more likely 

to knock during the time leading up to the remnants of the stockpile.</p><p>

Gin Rummy Online
Join the millions who are experiencing easy and interactive online game play. 

Play in tournaments, against your friends or just the house. With a little 

practice you'll soon be cashing in on the biggest and most user friendly gin 

rummy action in the world.</p><p></p><br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a>
<br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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<title>There are three main ways to play gin rummy</title>
<link>http://www.articletrader.com/computers/games/there-are-three-main-ways-to-play-gin-rummy.html</link>
<guid>http://www.articletrader.com/computers/games/there-are-three-main-ways-to-play-gin-rummy.html</guid>
<pubDate>Sat, 13 Oct 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ To begin with, two players are dealt ten cards each, with the remaining 32 cards placed face down, forming the 'stock pile'. To begin the game, the top card is turned upwards and removed to become the first card on the 'discard pile'. Players take turns to pick a card from either pile, discarding one from their hand in the process.<p><br><br>The players' aim is to complete their hand of cards, by sorting their hands into 'melds' or 'sets' of cards, comprising of three or more cards of the same value or a straight of the same suit. For example, three jacks would form a set, and so too would the ace, two, three and four of clubs.<p><br><br>The end of the game is signalled by a 'knock' from one of the players. A player is able to knock once the value of his 'deadwood' cards is ten or less, where 'deadwood' refers to the cards that are not used in the player's sets. Points are calculated using the face value of the cards, with an Ace being one point and 10, jack, queen and king all worth ten points each. A score of zero, i.e. having no deadwood cards, is called a 'Gin', and is the ideal outcome for the player.<p><br><br>Once someone has knocked to end the game, both players are obliged to show their cards, and the player with the lowest value of deadwood cards wins the hand. If the player who totalled the lowest score was not the player who knocked, then they are said to have 'undercut' their opponent.<p><br><br>Gin Rummy Formats<br><br>There are three main ways to play gin rummy - first-to-knock, matchplay and moneyplay. First-to-knock is extremely simple, in that the first player who reduces their deadwood cards to ten points or less can knock and win the game, as well as the money at stake. This is the fastest version of gin rummy, and relies far more on luck than the other two versions, although it can be an excellent introduction to the game itself.<p><br><br>Matchplay requires several hands of cards, and adopts a scoring system in order to determine the winner. Points are calculated as the difference between the winner's deadwood points and the loser's deadwood points, with the scores accumulated each hand until one of the players reaches an agreed number of points, usually 50. Bonuses of 25 points are awarded for winning with a zero-deadwood hand, as well as winning by undercutting your opponent. The winner takes the money staked at the beginning of the game, but no more.<p><br><br>Moneyplay is the most popular offline form of the game, and is generally played to 100 points, using the same scoring system as above. The difference is that the money is paid per point difference, opening up the possibility for some big wins. When a player reaches 100 points, they are awarded an extra 100 point 'target' bonus and a 25 point 'line bonus'. The winning player then takes the value of the difference in the points.<p><br><br>For example, say player A is leading player B by 90 to 84. The next hand is won by player A, with the total of his deadwood cards being 5, with player B registering 15. Player A takes the 10 point difference, which moves his score on to 100, meaning that he has won the game. Player A is then awarded the 100 point target bonus and 25 point line bonus, taking the difference in scores to 225 - 84 = 141. If the players have agreed to play $1 per point, then Player A receives $141, provided this amount doesn't exceed the buy-in, which is also agreed prior to the game.<p><br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a><br><br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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<title>This improves your point count and brings you closer to the goal of knocking.</title>
<link>http://www.articletrader.com/computers/games/this-improves-your-point-count-and-brings-you-closer-to-the-goal-of-knocking.html</link>
<guid>http://www.articletrader.com/computers/games/this-improves-your-point-count-and-brings-you-closer-to-the-goal-of-knocking.html</guid>
<pubDate>Thu, 11 Oct 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ Though the general rules of Gin-Rummy are simple - take a card, discard a card - but gin rummy is far more complex to learn, is more strategic game than most people realize. Below I have listed the "10 commandments" of Gin-Rummy strategy:<p><br><br>1. Play to knock As quickly as possible, develop a hand consisting of melds, a triangle, and a knock cache. When you hit one of the four cards needed to create a meld from the triangle, you can knock. When playing Oklahoma, you should evaluate this rule based on the knock card; the closer to ten it is, the more applicable the rule.<p><br><br>2. If you're going to knock, knock! If you are not playing to gin, knock as soon as possible. Every delay gives your opponent a chance to beat you to the knock. This is the most commonly violated rule in gin rummy (as well as in life generally).<p><br><br>3. Always pick up a meld If your opponent's discard makes or increases a meld in your hand, pick it up. This improves your point count and brings you closer to the goal of knocking. Of course, you must weigh this rule appropriately if you have a possible draw-to-gin.<p><br><br>4. Don't pick up strays If your opponent's discard does not make or increase a meld in your hand, don't pick it up.Your odds are better picking from the stock.<p><br><br>5. Don't help your opponent If you know that a card will make or increase one of your opponent's melds, keep it in your hand. An exception occurs when the only choice is to give your opponent a new meld.<p><br><br>6. Don't try to help your opponent If you think that a card might make or increase a meld for your opponent, keep it in your hand. If you have a choice of discards, choose the one with the fewest number of hits.<p><br><br>7. Throw the big bombs early If you start with four (or more) unmatched 10-point cards in your hand, start discarding them immediately, regardless of the combination chances. It is good to keep one high-card triangle early on, but if it is still unfilled after six or seven draws, start discarding it safely. More points are lost more quickly by disregarding this rule than by any other failing.<p><br><br>8. Sweep the floor This is an extension of rules (1) and (3). If you consider your knock cache a meld, then it is prudent to pick up a discard to fill it.<p><br><br>9. A tie is better than a loss In the end game, thoughtful play is extremely valuable. You have more information about your opponent's hand, and can calculate the odds of any discard filling their needs. For the last few draws, your goal is to prevent your opponent from winning the hand. Win if you can, but play your discards completely safely.<p><br><br>10. An undercut is better than getting ginned If you are faced with the choice of the risk of an undercut on your knock or the risk of discarding a card that gives your opponent gin, knock. Your opponent is more likely to gin than they are to undercut, and the loss when they gin is much greater than the loss when they undercut.<p><br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a><br><br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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<title>Although the rules are simple, gin rummy strategy is far more complex to learn and experienced playe</title>
<link>http://www.articletrader.com/computers/games/although-the-rules-are-simple-gin-rummy-strategy-is-far-more-complex-to-learn-and-experienced-playe.html</link>
<guid>http://www.articletrader.com/computers/games/although-the-rules-are-simple-gin-rummy-strategy-is-far-more-complex-to-learn-and-experienced-playe.html</guid>
<pubDate>Wed, 03 Oct 2007 00:00:00 -0500</pubDate>
<description><![CDATA[ It is vitally important to remember which cards have been discarded, particularly by the opponent. As cards discarded from the hand may be used by the opponent, it is important to avoid cards that the opponent may be interested in.<br>Generally, a card should not be taken from the discard pile unless it completes a set or run. For example, although aces are generally desirable cards because of their low point count, taking one ace with only one in hand (called "speculating") warns the opponent not to discard any others. This makes establishing a set of aces virtually impossible except by the luck of the draw.<br><br>Middle cards are far more strategically important than low cards or face cards as they can be used in far more sets and runs. The 7 can be used in more combinations than any other value in the deck. Once again, aces, although they have a low point value, can only form a run with a 2-3 combination, whereas a 7 can be used with a 5-6, 6-8, or 8-9, as well as longer runs.<br><br>Constantly discarding "from the top" (i.e. from the king down) will soon teach the opponent to save pairs of high cards in the knowledge that the matching set of a run will soon be discarded. Although high cards count more, a good player varies the cards they discard in order to make the discards less predictable and give less of a clue to what they are saving.<br><br>A player with a "knock" usually should do so as soon as possible, and not attempt to work to a lower knock or gin. The player should beware the possibility that the opponent can knock lower and obtain an undercut, however. This is common if the game is coming down to the bottom of the pile. In the mid-game (when about half the cards in the draw pile have been used), the decision to knock or "go for gin" hinges on how many "free cards" (ones not yet seen by the player) could give the player gin on the next draw, which could range from zero (all possible gin cards are known to be held by the opponent or are in the discard pile) on up to 5 or so (rarely higher).<br><br>When drawing from the stock, wise players put that card at random in their hands, close their cards, reopen them and only then pick a card to discard. In that way, the opponent does not know how many cards you have saved from the stock.<br><br /><br />--<br /><a href="http://www.rummytalk.com">gin rummy</a><br><br>Source: <a href="http://www.articletrader.com/">http://www.articletrader.com</a> ]]></description>
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